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Fabien Mosen <fab### [at] skynet be> wrote:
: Since bicubic (and bezier) patches are already tesselated before
: rendering, wouldn't be _relatively_ easy (for programmers, not
: for me !) to apply displacement mapping to them ?
Yes. Moving vertices around is not problem at all. Someone has only to
code it.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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