POV-Ray : Newsgroups : povray.general : PovRay, Lightflow, & the PovTeam : Re: PovRay, Lightflow, & the PovTeam Server Time
9 Aug 2024 19:43:07 EDT (-0400)
  Re: PovRay, Lightflow, & the PovTeam  
From: Warp
Date: 7 Jul 2000 18:33:39
Message: <39665ac3@news.povray.org>
Fabien Mosen <fab### [at] skynetbe> wrote:
: Since bicubic (and bezier) patches are already tesselated before
: rendering, wouldn't be _relatively_ easy (for programmers, not
: for me !) to apply displacement mapping to them ?

  Yes. Moving vertices around is not problem at all. Someone has only to
code it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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